Active video game training with and without positive reinforcement on children’s motor skills: a randomized study

Authors

  • Adriele Laisa Faustino Lima
  • Giovana Ribeiro de Matos
  • Letícia Alves Ribeiro
  • Heloise Cazangi Borges
  • Tatiane Targino Gomes Draghi

Keywords:

Games, Children, Positive reinforcement, Training, Motor skills.

Abstract

Objective: To analyze the effect of positive reinforcement (PR) during active video game (AVG) training on trained motor skills. Materials and Methods: A randomized, blinded clinical trial. Motor skills were evaluated before and after training through four tasks: throwing (Movement Assessment Battery for Children - Second Edition, MABC-2); and running, jumping and catching a ball (Performance and Fitness, PERF-FIT). Training occurred on three consecutive days per week, consisting of 20-minute sessions. Participants were divided into two groups: AVG and AVG+PR. Both groups trained using the games Free Run, Obstacle Course, and Baseball from Wii Fit. The AVG+PR group received positive feedback during training. Results: Twelve children aged 9 to 10 years were trained (5 in the AVG group and 7 in the AVG+PR group). There were no statistical differences between the training groups or between pre- and post-training regarding the four evaluated tasks. Conclusion: These training protocols were insufficient to promote changes in motor skills after the intervention. Furthermore, the results were similar for both training methods.

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Published

2026-05-17

Issue

Section

Artigo Original

How to Cite

Active video game training with and without positive reinforcement on children’s motor skills: a randomized study. (2026). Movimenta (ISSN 1984-4298), 19(1), e20260009. https://www.revista.ueg.br/index.php/movimenta/article/view/17698